Asteroid Storm 2
My entry for the OpenGameArt Winter Game Jam 2022. The graphics and audio in this game are almost entirely from OGA with a few exceptions which I drew myself. I went down the modify route updating my entry for LowRezJam2021 Asteroid Storm. Feel free to leave suggestions :)
STORY
You play as the maintenance tech on a space station built on the surface of an asteroid. One day the auto defense system blue screens and an asteroid hits the station while you're playing a game...
CONTROLS
Arrow keys - Move
Spacebar - Fire/Interact
Brackets - Cycle through the inventory
CREDITS
Software
Godot, mspaint, GraphicsGale, paint.net
Graphics
Alternate LPC character sprites -- George
Radomir Dopieralski
CC-BY 3.0, CC-BY-SA 3.0, GPL 3.0
https://opengameart.org/content/alternate-lpc-character-sprites-george
LPC goes to space
Sebastian Riedel, Basxto, Wonko, Hyptosis, FunwithPixels and Skorpio
CC-BY-SA 4.0, GPL 3.0
https://opengameart.org/content/lpc-goes-to-space
[LPC] FraMa sci-fi extensions
Sebastian Riedel, Basxto, Wonko, Hyptosis, FunwithPixels and Skorpio
CC-BY-SA 4.0, GPL 3.0
https://opengameart.org/content/lpc-frama-sci-fi-extensions
[LPC] Hakuna Matetee
Sebastian Riedel, Lanea Zimmerman (Sharm), bluecarrot16
CC-BY-SA 4.0, GPL 3.0
https://opengameart.org/content/lpc-hakuna-matetee
[LPC] Skorpio's SciFi Sprite Pack
Skorpio
CC-BY-SA 3.0, GPL 3.0
https://opengameart.org/content/lpc-skorpios-scifi-sprite-pack
[LPC] Simple Modern Furniture
o10001771, Lanea Zimmerman
CC-BY-SA 3.0, GPL 3.0
https://opengameart.org/content/lpc-simple-modern-furniture
Futuristic Doctor's Office
spiral atlas, Casper Nilsson, Daniel Eddeland, Johann CHARLOT, Robert Colladay,
Lanea Zimmerman (AKA Sharm), Stephen Challener, Manuel Riecke,
CC-BY-SA 4.0
https://opengameart.org/content/futuristic-doctors-office
[LPC Revised] The Office
Eliza Wyatt, Lanea Zimmerman (Sharm)
CC-BY-SA 3.0 OGA-BY 3.0
https://opengameart.org/content/lpc-revised-the-office
[LPC] House interior and decorations
Tuomo Untinen, Lanea Zimmerman (AKA Sharm), Daniel Eddeland, Hyptosis * Sacks, Matthew Krohn, Johannes Sjölund
CC-BY-SA 3.0, GPL 3.0, GPL 2.0
https://opengameart.org/content/lpc-house-interior-and-decorations
[LPC] City inside
Tuomo Untinen, Lanea Zimmerman, Daniel Armstrong
CC-BY-SA 3.0, GPL 3.0, GPL 2.0
https://opengameart.org/content/lpc-city-inside
[LPC] House Insides
Artist: Lanea Zimmerman (AKA Sharm), Daniel Armstrong, Contributor: William.Thompsonj
CC-BY-SA 3.0, GPL 3.0
https://opengameart.org/content/lpc-house-insides
[LPC] Arabic Elements
Artist: Lanea Zimmerman (AKA Sharm), Contributor: William.Thompsonj
CC-BY 4.0, CC-BY 3.0, GPL 3.0, GPL 2.0, OGA-BY 3.0
https://opengameart.org/content/lpc-arabic-elements
LPC: Interior Castle Tiles
Lanea Zimmerman (AKA Sharm)
CC-BY 3.0, CC-BY-SA 3.0, GPL 3.0, OGA-BY 3.0
https://opengameart.org/content/lpc-interior-castle-tiles
factory tileset
rubberduck, Kenney?
CC0
https://opengameart.org/content/factory-tileset
OGA Winter 2022 Game Jam Logo
withthelove
CC-BY 3.0
https://opengameart.org/content/oga-winter-2022-game-jam-logo
Audio
512 Sound Effects (8-bit style)
SubspaceAudio
CC0
https://opengameart.org/content/512-sound-effects-8-bit-style
Steam release sounds
bart
CC0
https://opengameart.org/content/steam-release-sounds
Crystal Cave (song18), Mysterious Ambience (song21)
Artist: cynicmusic, Contributor: congusbongus
CC0
https://opengameart.org/content/crystal-cave-song18
https://opengameart.org/content/crystal-cave-song21
SEGA Mega Drive/Genesis victory jingle
Spring Spring
CC0
https://opengameart.org/content/sega-mega-drivegenesis-victory-jingle
Font
Pixeltype by TheJman0205
Comments
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Hi there, I'm trying to play your game to rate it for the game jam, but I'm stuck on room two, what do I need to do there?
Hello, when you say room two do you mean the one after the bedroom? If so see if you can find anything useful in the kitchen.
Ok, thanks, I figured it out and got to the room where you find the flashlight, and I can't find my way out. I don't think I'm good at this, LOL :)
Fair enough :) Try going the way you came in. Theres an indicator on the floor in front of the vent though perhaps it doesnt stand out enough. Also the vents not very wide so you have to line it up to a degree otherwise the wall will block you.
Edit: I added some more markings to the floor and made the opening wider so will be easier for future players who make it that far. :)
Thanks. :) I didn't think to look on the sides of the room.